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Privacy Policy. A friendly message from Kevin. Note: You will not use all of the words. Word Bank pan plan van ran can man fan tan 1. The crooked man likes to exercise. The crooked man Maddison Brown's the Crooked Man is a gripping thriller about a young woman terrorized by demons of the past, when an imaginary friend enters the realms of reality, and seeks her help.
Skip to content. Juvenile Fiction. The Crooked Man and Other Rhymes. Experience the…. He found a crooked sixpence upon a crooked stile. He bought a crooked cat, which caught a crooked mouse, and they all lived together in a little crooked house.
Experience the myriad horrors awaiting David as he moves into his new house. In The Crooked Man, you play as David Hoover, who has recently moved to a new apartment during a rather rough time in his life. You can break the wall immediately with the hammer, or with three attempts of the iron pipe. Open the elevator with the crowbar.
Climb up the boxes, then the ladder. Go to the auditorium second floor on the lecture side. Choose "That's life" to proceed onward.
Choose "You shouldn't give up" to get Bad End 2. Fight the Crooked Man; he takes 20 hits. Also, the energy drink can be used as a healing item. Scene 3: Central Hospital Go to the nurse station behind the counter and solve the puzzle box on the wall to get the cafeteria key and elevator trunk key. Quickest solution: Click the middle square and all four corners.
Go to the cafeteria center of 2F. Walk by the cans, then check the fallen can for a piece of wire. Go into the room with blood outside on 2F and read the bloody message on the left bed. Go to the dayroom center of 3F and read the book. When you hear a cat on the third floor, inspect , the room to the left. Get the bloody key from the cat. You must have read the message in Go to room 4F, puddle of vomit outside to find a notebook scrap.
Go into the elevator on 4F and open the trunk for an AED. Go to 3F and into the dayroom to meet Fluffy. Return to the nurse station behind the counter in 1F and use the wire to open the locker for a note with a number. Use the AED in your inventory to take out the battery. Use it on the door to the outpatient clinic down in 1F and enter the code.
Go to the staff room clinic 1F for the counseling room key. Go to the director's room clinic 1F and read the diary for a hint paper.
Use it to get, well, hints. Check the flowers on the table for the Y piece. Go to the pediatrics room clinic 2F to find Fluffy. Check the phone on the third floor of the clinic for the F piece. Go to the maternity and gynecology room clinic 3F and check the shelves for a small key. Get the notebook scrap on clinic 4F.
Go to the counseling room center of hospital 4F and read the diary for the psychiatry key. Go to the psychiatry room clinic 4F.
Read the diary and the note on the board. Check the bed in the middle treatment room of 2F, the trashcan in the top room of 3F, and the board in the bottom room of 4F. You get the numbers 7, 1, and 6. Go to the women's bathroom on 3F and check the sink for the A piece. Check the wall in the women's bathroom below the concrete fragments. Then go get the hammer from the staff room clinic 1F to use it on the wall. Find Fluffy in the stall. Go to the cafeteria center of hospital 2F and check the teacup for the L piece.
Go to the nurse station behind the counter in 1F and check the box for the I piece.
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