Battletome: idoneth deepkin pdf download
Very slim pickings here. So that leaves 3 actual battalions. Everything revealed has been in, which leaves the army in a weird position where it feels like so many gaps are left in the army. A slight note, the leaders section is…off. Remember this guy? His Archmage ability allows him to do one of 3 things every hero phase.
On top of that he can auto-dispel one endless spell and auto-unbind one spell per turn. He has 2 unique spells, both very solid. The only real downside is his cost. At pts thats more than a quarter of your army and while I think he can earn his pay, you really have to build the army around him. A sentient suit of Armor and one of your few martial options.
This guy has a ton going on. His off-hand blade has a similar profile, though with a more reasonable 2 attacks and -1 Rend. Odd discrepancy is the book says he can take a spell from the Lore of Hysh and yet he is not a Wizard. He has no feasible way to learn to cast either, meaning I think he was meant to be a Wizard earlier in development but things changed. The named version of the Spirit of the Mountain. Compared to his generic counterpart, he gets more attacks, and gains a few abilities while also losing others.
His only downside is being the only Leader who has a nation spoken for him, Ymetrica. Our first of 2 generic heroes. This veiled oracle will likely be a staple to most lists. She only gets 1 attack by default.
Her utility comes from being able to prevent nearby units from taking a -1 bravery hit when expending Aetherquartz and pass it on to others. She also can shield them from battleshock tests with her ability, which in turn to forces an enemy unit, when they take a battleshock test, they have to take a penalty for all the models you shielded lost that turn, letting them feel the grief they inflicted instead.
Her unique spell is powerful, anytime a targeted unit tries to do basically anything it has to take a bravery test and if it fails, the action fails to occur. This includes movement, similar to the Lore of High Peaks Crippling Vertigo spell, but goes on further to include attacking and shooting as well. Use her to manipulate bravery to your advantage. The Stonemage is a bit more combat capable than the Cathallar.
His Stonemage Stance allows him and Stoneguard to be unable to pile in in the combat phase, but their weapons gain -1 rend.
Mostly you want him if you bring stoneguard, so as to give them a bit of a boost. The book handles Battleline in an interesting way. While by default Wardens are the only battleline, for each Warden you take you may take one unit of Sentinals or Dawnguard as a battleline. Ymetrica armies also get Stoneguard as battleline, which is fitting as many of their abilities exist to aid Stoneguard. Shield and spear guys. These guys are so-so attackers but will really hold down the fort if planted in a defensive position.
They do what archers do, so keep them out of harms way and block out the sun. Your cavalry. While Wardens hold the line and let the enemy come to them, Dawnriders need to charge in to be most effective, as cavalry is want to do. Deathly Furrows is an ability that lets them add 1 to their attacks characteristic But can only target models with wounds or add 2 but can only target models with 1 wound.
Finally, they also get Sunmetal Weapons and Power of Hysh. These guys are the hammer to your warden anvil and you probably want a decent mix of both.
Only one here, and remember these guys are battleline in a Ymetrica Army. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read.
These merciless raiders do not seek merely to slaughter or enslave. They bring with them the magic of their kingdoms, an ethersea of roiling currents and crushing pressures In their passing, the Idoneth leave ruin, death and sleepers that will never awaken — victims whose souls have been stolen. Retreating beneath the waves, the Idoneth return to the utter isolation of the depths.
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If a rule requires you to roll a D3, roll a dice and halve the total, rounding up. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. February 19, No Comments.
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